-The helmet doesn't feel like it belongs in the picture. I mean, it doesn't really fit with the artstyle, and it sorta looks like it's almost photoshopped after the render was made, for some reason. (because of the shadows, I think)
-Her right arm (the one that's put down) looks like it's dithered, or at least more than the rest. (shading is off compared to the rest of the skin)
-The white things on the dress (what're they called again?) look like they're from plastic instead of fabric :/ (could a cloth bumpmap work?) . And they don't really look like they're sewn on the dress, it's especially noticeable on the bottom row of those things.
*question tiiiime :3*
1. Could you post the node and other rendersetups please? I'm curious about some things, like the dress' cloth, and the hair.
2. Is it rigged, or did you sculpt it in this position?
3. How many polygons is the final render? (and how much is the original Zbrush model?)
4. Did you render it in one go, or layer for layer? (eg a separate Ambient Occlusion render)
5. Teach me pl0x? c:
Other than that, splendid work! Damn, I wish I could model/sculpt like that... And I wish I had a powerful enough computer to render it xD
I wish I can model as good as you. Ever since I saw your other 3D model of Shinobu, it made me curious what kind of anime is Bakemonogatari, turns out it's a Harem anime but I liked it because it has a really good story.
Really awesome like your other works, makes me want to try learning how to model properly and try making a human model also.
Can you help me do 3-d art? I have been trying to do 3-d art, but I don't have the programs to do so. I do have Blender, I got it yesterday and I was wondering if you could help me. Because this is amazing and I just love it!! I'm sorry is this is random scene we don't know one another. I found your art work on the front page and I would love to know how to do this. I'm new at trying 3-d art work and I still need to get a table when I can. But I would love to learn from you~!